-randoma
How does -randoma play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength35% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.1%).
Utility and deaths
Strength8.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.95. Last 3 months: 0.85 (at the start 0.65). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.39. Last 3 months: 1.23 (at the start 0.94). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 100.3. Last 3 months: 92.4 (at the start 74.8). Well above the average (80.8).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 39% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 44%). Right on the average (50%).
Best month: October 2026 with 2,306. Last 3 months: 2,207 (at the start 1,729).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-randoma loses the most ELO on Mirage: −89 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 53 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.48 · Inferno
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How -randoma plays
Across 274 matches -randoma averages K/R 0.82, ADR 89.7 and a rating of 1.19. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 156 of 274 matches the rating was 1.10 or higher (57%), in 67 it was below 0.90. In 233 matches with detailed stats: 61 4Ks and 13 aces. Best month by rating: August 2026 at 1.39. -randoma loses the most ELO on Mirage (−89 ELO, win rate 48%). Things go best on Inferno (+77 ELO, win rate 63%). Improved over the last three months: K/R +0.20, Rating +0.29, ADR +17.6, Win rate +6 pp, ELO +478. Got weaker: Headshots −5 pp. Last 30 days: 73 matches, win rate 47%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.