-randoma

Lesotho
On FACEIT since 2022 274 matches tracked 73 matches in 30 days
Last updated:

How does -randoma play?

Rating 1.19 K/R 0.82 ADR 89.7 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 274 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.22+0.19 · Ø 1.03 better than 94%
Pistol kills per match 2.6
Knife kills 8 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 93%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 61x 4K, 13 aces in 233 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.29, ADR +17.6, Win rate +6 pp, ELO +478
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.85 (at the start 0.65). Well above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
94 matches · 48% win rate
On Anubis −37 ELO
23 matches · 48% win rate
On Thursdays +8 ELO, win rate 37%

-randoma loses the most ELO on Mirage: −89 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Inferno

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
48% better than 39%
0.86 better than 92%
91.0 better than 90%
1.24 better than 95%
61% of 462 duels better than 92%
42% of 69 situations better than 62%
Ancient52
42% better than 20%
0.86 better than 94%
92.6 better than 93%
1.22 better than 95%
52% of 168 duels better than 54%
60% of 40 situations better than 93%
Inferno49
63% better than 78%
0.85 better than 86%
96.8 better than 93%
1.26 better than 91%
55% of 222 duels better than 57%
32% of 25 situations better than 27%
Dust 231
35% better than 6%
0.71 better than 36%
79.0 better than 40%
1.02 better than 46%
52% of 138 duels better than 55%
31% of 26 situations better than 31%
Anubis23
48% better than 40%
0.79 better than 77%
86.0 better than 78%
1.13 better than 82%
52% of 81 duels better than 54%
33% of 15 situations better than 38%
Nuke18
67% better than 82%
0.67 better than 14%
75.7 better than 20%
0.94 better than 14%
47% of 62 duels better than 20%
45% of 11 situations better than 60%
Cache4
25% -
0.89 -
96.7 -
1.32-
39% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -randoma plays

Across 274 matches -randoma averages K/R 0.82, ADR 89.7 and a rating of 1.19. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 156 of 274 matches the rating was 1.10 or higher (57%), in 67 it was below 0.90. In 233 matches with detailed stats: 61 4Ks and 13 aces. Best month by rating: August 2026 at 1.39. -randoma loses the most ELO on Mirage (−89 ELO, win rate 48%). Things go best on Inferno (+77 ELO, win rate 63%). Improved over the last three months: K/R +0.20, Rating +0.29, ADR +17.6, Win rate +6 pp, ELO +478. Got weaker: Headshots −5 pp. Last 30 days: 73 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.