-rainje-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Sep 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.88. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.19. Last 3 months: 0.96 (at the start 1.11). Clearly below the average (1.03).
Damage per round (ADR)
Best month: April 2026 with 92.6. Last 3 months: 79.6 (at the start 88.0). Just below the average (80.8).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months unchanged at 55%. Clearly above the average (50%).
Best month: September 2026 with 2,006. Last 3 months: 2,006 (at the start 1,681).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-rainje- loses the most ELO in match 3 of the day: ±0 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.14 · Ancient
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -rainje- plays
Across 142 matches -rainje- averages K/R 0.74, ADR 82.5 and a rating of 1.01. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · all ELO ranges players. Averages 16.3 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 55 of 142 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 84 matches with detailed stats: 5 4Ks and 4 aces. Best month by rating: May 2026 at 1.19. -rainje- loses the most ELO in match 3 of the day (±0 ELO, win rate 35%). Things go best in match 1 of the day (+70 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +70 ELO. Improved over the last three months: ELO +325. Got weaker: K/R −0.11, Rating −0.15, ADR −8.4, Headshots −4 pp. Unchanged in recent months: Win rate at 55%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.