-r4fa

Romania
On FACEIT since 2020 111 matches tracked 31 matches in 30 days
Last updated:

How does -r4fa play?

Rating 1.09 (from 61 matches) K/R 0.77 ADR 80.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 31% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 17x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 82.4
▼ Got worse
Headshots −7 pp, Win rate −7 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +5 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 +64 ELO, win rate 49%

-r4fa loses the most ELO from match 5 of the day: +5 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 49 · Cache
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 65%
0.80 better than 83%
86.2 better than 81%
1.06 better than 68%
49% of 82 duels better than 43%
22% of 9 situations better than 13%
Dust 223
43% better than 26%
0.75 better than 66%
74.7 better than 23%
1.13-
54% of 46 duels better than 71%
36% of 14 situations better than 47%
Anubis19
68% better than 92%
0.74 right on the average
77.1 better than 32%
1.14-
60% of 48 duels better than 90%
40% of 5 situations better than 57%
Ancient15
60% better than 79%
0.77 better than 69%
81.0 better than 52%
1.09-
58% of 50 duels better than 85%
75% of 4 situations better than 99%
Inferno8
63% -
0.74 -
78.1 -
1.06-
43% of 7 duels -
50% of 2 situations -
Nuke8
63% -
0.78 -
85.6 -
1.13-
79% of 19 duels -
0% of 2 situations -
Cache6
17% -
0.73 -
80.0 -
1.03-
64% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -r4fa plays

Across 111 matches -r4fa averages K/R 0.77 and ADR 80.7; the rating across the 61 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. -r4fa loses the most ELO from match 5 of the day (+5 ELO, win rate 33%). Things go best in match 1 of the day (+42 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +42 ELO. Got weaker: Headshots −7 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.4. Last 30 days: 31 matches, win rate 58%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.