-r3wanded
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.98 (at the start 0.92). Slightly below the average (1.02).
Damage per round (ADR)
Last 3 months: 79.3 (at the start 77.6). Just below the average (80.2).
Share of headshot kills
Last 3 months: 54% (at the start 50%). Clearly above the average (50%).
Matches won (win rate)
Last 3 months: 44% (at the start 48%). Clearly below the average (49%).
Last 3 months: 2,038 (at the start 2,256).
Rounds with first kill
1v1 clutches won
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-r3wanded loses the most ELO from match 5 of the day: −135 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Most kills in a match: 43 · Inferno
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How -r3wanded plays
Across 129 matches -r3wanded averages K/R 0.70, ADR 78.2 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 38 of 129 matches the rating was 1.10 or higher (29%), in 62 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 0 aces. -r3wanded loses the most ELO from match 5 of the day (−135 ELO, win rate 37%). Things go best on Ancient (+30 ELO, win rate 55%). Match no. 1 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −218. Unchanged in recent months: ADR at 79.3. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.