-r1ppi

BY
254 matches tracked 35 matches in 30 days
ELO ▲ 101
2,496
30-day peak: 2,496
Rank NA ▲ 1,046 places
#1,577
BY #6 in BY
30 days · prev. #2,623 · best #1,564
Last updated:

How does -r1ppi play?

Rating 1.06 (from 204 matches) K/R 0.79 ADR 87.8 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−1 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 60%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 43x 4K, 8 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 38%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +4 pp
= Stayed the same
K/R at 0.79, ADR at 88.0, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
64 matches · 42% win rate
On Ancient −28 ELO
47 matches · 45% win rate
Between 0:00 and 6:00 +345 ELO, win rate 42%
On Saturdays −55 ELO, win rate 42%

-r1ppi loses the most ELO on Dust 2: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.62 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
61% better than 83%
0.83 better than 84%
90.6 better than 88%
1.09 better than 69%
48% of 334 duels better than 30%
40% of 20 situations better than 56%
Dust 264
42% better than 18%
0.80 better than 77%
89.4 better than 86%
1.15 better than 83%
56% of 271 duels better than 74%
28% of 18 situations better than 24%
Ancient47
45% better than 28%
0.80 better than 78%
86.2 better than 77%
1.05 better than 56%
52% of 256 duels right on the average
13% of 23 situations better than 4%
Anubis34
41% better than 16%
0.76 better than 59%
85.6 better than 74%
0.98 better than 29%
46% of 191 duels better than 19%
40% of 5 situations better than 56%
Inferno13
38% -
0.70 -
82.5 -
0.88-
43% of 60 duels -
0% of 1 situations -
Nuke13
46% -
0.71 -
84.3 -
0.94-
43% of 79 duels -
0% of 3 situations -
Cache8
63% -
0.80 -
87.7 -
1.06-
41% of 37 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -r1ppi plays

Across 254 matches -r1ppi averages K/R 0.79 and ADR 87.8; the rating across the 204 rated matches is 1.06. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Mirage with a 61% win rate in 72 matches. In 95 of 204 matches the rating was 1.10 or higher (47%), in 78 it was below 0.90. In 198 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. -r1ppi loses the most ELO on Dust 2 (−156 ELO, win rate 42%). Things go best on Anubis (+146 ELO, win rate 41%). Match no. 4 of the day goes best: 57% win rate, +38 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp. Unchanged in recent months: K/R at 0.79, ADR at 88.0, Headshots at 54%. Last 30 days: 35 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.