-r0s5i-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average51% headshots and so well above the average (45%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.0%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 0.90 (at the start 0.91). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 81.3. Last 3 months: 72.4 (at the start 74.4). Clearly below the average (79.3).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 50% (at the start 53%). Clearly above the average (45%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 54% (at the start 43%). Slightly above the average (52%).
Best month: August 2026 with 1,432. Last 3 months: 1,234 (at the start 1,177).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 24 · Dust 2
- Highest rating in a match: 1.62 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How -r0s5i- plays
Across 80 matches -r0s5i- averages K/R 0.64, ADR 72.9 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 6 players. Most room to improve: Rating at 0.90, better than only 16% of level 6 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 41 it was below 0.90. In 59 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. Things go best on Dust 2 (+58 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +58 ELO. Improved over the last three months: Win rate +11 pp, ELO +57. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 72.4. Last 30 days: 20 matches, win rate 45%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.