-qw1zera

Turkey
On FACEIT since 2025 404 matches tracked 206 matches in 30 days
ELO ▼ 235
3,454
30-day peak: 4,097
Rank EU ▼ 1,207 places
#1,337
Turkey #36 in Turkey
30 days · prev. #130 · best #78
Last updated:
Next update possible in 51s

How does -qw1zera play?

Rating 1.16 K/R 0.81 ADR 82.5 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 398 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.0
Knife kills 14 in 398 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 84x 4K, 6 aces in 398 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -qw1zera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 398 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −212 ELO
43 matches · 37% win rate
On Nuke −1 ELO
33 matches · 45% win rate
On Saturdays −9 ELO, win rate 45%

-qw1zera loses the most ELO on Ancient: −212 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
47% better than 18%
0.78 better than 59%
79.5 better than 35%
1.10 better than 61%
55% of 728 duels better than 64%
41% of 82 situations better than 57%
Dust 287
57% better than 58%
0.86 better than 87%
89.3 better than 81%
1.22 better than 87%
62% of 571 duels better than 90%
33% of 54 situations better than 33%
Anubis54
67% better than 85%
0.84 better than 85%
82.9 better than 57%
1.22 better than 90%
58% of 280 duels better than 79%
52% of 29 situations better than 81%
Ancient43
37% better than 5%
0.76 right on the average
76.5 better than 20%
1.08 better than 57%
53% of 191 duels right on the average
46% of 35 situations better than 71%
Nuke33
45% better than 15%
0.83 better than 76%
83.7 better than 57%
1.17 better than 76%
61% of 179 duels better than 83%
40% of 25 situations right on the average
Cache21
52% better than 28%
0.78 better than 44%
81.0 better than 28%
1.09 better than 42%
55% of 117 duels right on the average
45% of 11 situations better than 69%
Inferno21
62% better than 48%
0.85 better than 72%
83.8 better than 47%
1.24 better than 74%
59% of 95 duels better than 62%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -qw1zera plays

Across 398 matches -qw1zera averages K/R 0.81, ADR 82.5 and a rating of 1.16. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 54 matches. In 218 of 398 matches the rating was 1.10 or higher (55%), in 97 it was below 0.90. In 398 matches with detailed stats: 84 4Ks and 6 aces. Best month by rating: August 2026 at 1.35. -qw1zera loses the most ELO on Ancient (−212 ELO, win rate 37%). Things go best on Dust 2 (+349 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +104 ELO. Last 30 days: 206 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.