-quattro

Belarus
On FACEIT since 2020 59 matches tracked 21 matches in 30 days
Last updated:

How does -quattro play?

Rating 1.03 K/R 0.75 ADR 83.6 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -quattro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
21 matches · 52% win rate

-quattro loses the most ELO on Mirage: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% right on the average
0.75 better than 57%
85.7 better than 76%
1.01 better than 46%
52% of 91 duels better than 58%
38% of 13 situations right on the average
Dust 217
47% better than 33%
0.67 better than 18%
77.4 better than 32%
0.96 better than 25%
42% of 67 duels better than 9%
0% of 6 situations better than 1%
Ancient10
70% -
0.83 -
87.4 -
1.16-
57% of 44 duels -
50% of 6 situations -
Anubis4
50% -
0.73 -
80.6 -
0.97-
46% of 13 duels -
25% of 4 situations -
Inferno4
50% -
0.79 -
85.0 -
1.03-
46% of 24 duels -
-
Nuke3
67% -
0.81 -
91.8 -
1.08-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -quattro plays

Across 59 matches -quattro averages K/R 0.75, ADR 83.6 and a rating of 1.03. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 24 of 59 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. -quattro loses the most ELO on Mirage (−25 ELO, win rate 52%). Last 30 days: 21 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.