-quanta

South Korea
185 matches tracked 16 matches in 30 days
Last updated:

How does -quanta play?

Rating 0.96 (from 165 matches) K/R 0.70 ADR 74.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 23x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 11%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 74.1
▼ Got worse
Headshots −3 pp, Win rate −13 pp, ELO −137

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
26 matches · 27% win rate
In match 3 of the day −53 ELO
28 matches · 39% win rate
On Mondays −168 ELO, win rate 31%

-quanta loses the most ELO on Ancient: −122 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
61% better than 86%
0.67 better than 27%
71.7 better than 14%
0.93 better than 29%
47% of 131 duels better than 33%
36% of 22 situations better than 47%
Mirage40
58% better than 79%
0.69 better than 37%
71.7 better than 17%
0.94 better than 31%
44% of 109 duels better than 19%
38% of 21 situations better than 53%
Anubis33
48% better than 37%
0.75 better than 67%
79.3 right on the average
1.02 better than 61%
55% of 99 duels better than 79%
46% of 24 situations better than 72%
Ancient26
27% better than 2%
0.71 better than 46%
79.7 better than 55%
0.97 right on the average
50% of 60 duels right on the average
33% of 15 situations better than 41%
Inferno19
47% better than 36%
0.72 better than 59%
71.1 better than 16%
0.96 better than 42%
45% of 66 duels better than 26%
44% of 9 situations better than 67%
Nuke16
44% better than 24%
0.75 better than 62%
76.2 better than 34%
1.04-
45% of 56 duels better than 22%
40% of 10 situations better than 55%
Cache8
13% -
0.61 -
72.6 -
0.79-
37% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -quanta plays

Across 185 matches -quanta averages K/R 0.70 and ADR 74.4; the rating across the 165 rated matches is 0.96. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 61% win rate in 41 matches. In 55 of 165 matches the rating was 1.10 or higher (33%), in 74 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. -quanta loses the most ELO on Ancient (−122 ELO, win rate 27%). Things go best on Mirage (+29 ELO, win rate 58%). Match no. 4 of the day goes best: 68% win rate, +22 ELO. Got weaker: Headshots −3 pp, Win rate −13 pp, ELO −137. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 74.1. Last 30 days: 16 matches, win rate 50%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.