-quackk
How does -quackk play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.35 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.3%).
Utility and deaths
Strength7.0 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.28. Last 3 months: 1.25 (at the start 1.27). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 97.0. Last 3 months: 91.0 (at the start 96.5). Clearly above the average (81.4).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 39%). Well below the average (52%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 57% (at the start 53%). Well above the average (51%).
Best month: July 2026 with 2,885.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-quackk loses the most ELO on Dust 2: −25 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How -quackk plays
Across 159 matches -quackk averages K/R 0.87 and ADR 94.0; the rating across the 157 rated matches is 1.26. Biggest strength: K/D at 1.35, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 101 of 157 matches the rating was 1.10 or higher (64%), in 29 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.28. -quackk loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Ancient (+23 ELO, win rate 59%). Match no. 2 of the day goes best: 68% win rate, +21 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: ADR −5.5. Unchanged in recent months: K/R at 0.85, Rating at 1.25. Last 30 days: 39 matches, win rate 69%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.