-qsv-

Russia
On FACEIT since 2019 148 matches tracked 41 matches in 30 days
ELO ▲ 48
2,161
30-day peak: 2,161
Rank EU
#151,637
Russia #43,070 in Russia
Last updated:

How does -qsv- play?

Rating 1.02 K/R 0.74 ADR 82.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.2
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -qsv- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
26 matches · 27% win rate
In match 3 of the day −47 ELO
24 matches · 38% win rate
On Mirage −2 ELO
51 matches · 63% win rate

-qsv- loses the most ELO on Ancient: −48 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 88%
0.74 better than 53%
82.6 better than 62%
1.03 better than 53%
45% of 182 duels better than 18%
47% of 36 situations better than 74%
Dust 234
50% better than 44%
0.74 right on the average
82.5 better than 58%
1.03 right on the average
43% of 122 duels better than 12%
25% of 16 situations better than 18%
Ancient26
27% better than 1%
0.71 better than 33%
80.6 better than 45%
0.99 better than 35%
46% of 112 duels better than 21%
33% of 18 situations better than 37%
Anubis15
60% better than 79%
0.90 better than 96%
93.3 better than 95%
1.23 better than 95%
57% of 54 duels better than 81%
63% of 8 situations better than 94%
Nuke12
25% -
0.70 -
80.5 -
0.94-
51% of 55 duels -
50% of 4 situations -
Cache6
33% -
0.50 -
69.2 -
0.71-
47% of 19 duels -
0% of 1 situations -
Inferno4
0% -
0.75 -
87.6 -
1.00-
58% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -qsv- plays

Across 148 matches -qsv- averages K/R 0.74, ADR 82.7 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Mirage with a 63% win rate in 51 matches. In 57 of 148 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 128 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. -qsv- loses the most ELO on Ancient (−48 ELO, win rate 27%). Things go best on Dust 2 (+1 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, +1 ELO. Last 30 days: 41 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.