-qbii

Japan
On FACEIT since 2018 378 matches tracked 105 matches in 30 days
ELO ▼ 45
2,086
30-day peak: 2,178
Rank EU
#188,760
Japan #5,291 in Japan
Last updated:

How does -qbii play?

Rating 1.04 K/R 0.71 ADR 78.0 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.8
Knife kills 10 in 378 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 46x 4K, 4 aces in 333 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +383
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 78.1, Headshots at 45%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −194 ELO
64 matches · 42% win rate
On Inferno −91 ELO
38 matches · 55% win rate
On Sundays −11 ELO, win rate 45%

-qbii loses the most ELO on Ancient: −194 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
56% better than 69%
0.70 better than 32%
75.3 better than 23%
1.05 better than 59%
49% of 325 duels better than 38%
41% of 116 situations better than 60%
Dust 286
52% right on the average
0.74 right on the average
79.3 better than 42%
1.07 better than 64%
51% of 306 duels right on the average
32% of 75 situations better than 33%
Ancient64
42% better than 20%
0.70 better than 29%
79.5 better than 40%
1.00 better than 38%
49% of 202 duels better than 37%
28% of 60 situations better than 27%
Inferno38
55% right on the average
0.75 right on the average
82.2 better than 52%
1.09 better than 58%
44% of 129 duels better than 10%
42% of 26 situations better than 56%
Cache35
60% -
0.72 -
78.8 -
1.04-
54% of 130 duels -
33% of 30 situations -
Anubis24
29% better than 2%
0.65 better than 13%
77.5 better than 33%
0.92 better than 14%
54% of 68 duels better than 65%
56% of 18 situations better than 89%
Nuke9
33% -
0.69 -
73.5 -
1.00-
37% of 35 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -qbii plays

Across 378 matches -qbii averages K/R 0.71, ADR 78.0 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 149 of 378 matches the rating was 1.10 or higher (39%), in 132 it was below 0.90. In 333 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. -qbii loses the most ELO on Ancient (−194 ELO, win rate 42%). Things go best on Mirage (+166 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −62 ELO. Improved over the last three months: ELO +383. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 78.1, Headshots at 45%. Last 30 days: 105 matches, win rate 50%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.