-qbii
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.03 (at the start 1.07). Right on the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 78.1 (at the start 77.4). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months unchanged at 45%. Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 50% (at the start 62%). Right on the average (50%).
Best month: August 2026 with 2,373. Last 3 months: 2,178 (at the start 1,795).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 378 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-qbii loses the most ELO on Ancient: −194 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.42 · Mirage
Maps in detail
from the last 378 matchesCompared with players on the same level who have at least 15 matches on the map.
How -qbii plays
Across 378 matches -qbii averages K/R 0.71, ADR 78.0 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 149 of 378 matches the rating was 1.10 or higher (39%), in 132 it was below 0.90. In 333 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. -qbii loses the most ELO on Ancient (−194 ELO, win rate 42%). Things go best on Mirage (+166 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −62 ELO. Improved over the last three months: ELO +383. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 78.1, Headshots at 45%. Last 30 days: 105 matches, win rate 50%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.