-qNr-

Japan
On FACEIT since 2020 246 matches tracked 43 matches in 30 days
Last updated:

How does -qNr- play?

Rating 1.09 K/R 0.78 ADR 81.3 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 246 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.9
Knife kills 9 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 46x 4K, 6 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -qNr- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 246 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −58 ELO
27 matches · 33% win rate
On Dust 2 −54 ELO
56 matches · 55% win rate
Between 6:00 and 12:00 +14 ELO, win rate 37%

-qNr- loses the most ELO in match 4 of the day: −58 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 55 · Ancient
  3. Highest rating in a match: 2.25 · Vertigo

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 40%
0.83 better than 86%
82.7 better than 62%
1.15 better than 85%
58% of 333 duels better than 87%
48% of 50 situations better than 75%
Dust 256
55% better than 63%
0.70 better than 31%
79.5 better than 42%
0.99 better than 35%
57% of 298 duels better than 80%
38% of 42 situations right on the average
Anubis35
31% better than 4%
0.76 better than 62%
78.9 better than 39%
1.05 better than 57%
53% of 179 duels better than 61%
28% of 18 situations better than 27%
Ancient33
58% better than 68%
0.75 better than 54%
78.5 better than 33%
1.04 better than 55%
50% of 143 duels better than 43%
11% of 18 situations better than 4%
Cache26
65% -
0.88 -
90.4 -
1.24-
61% of 148 duels -
44% of 9 situations -
Inferno11
9% -
0.70 -
77.1 -
0.99-
54% of 63 duels -
50% of 4 situations -
Nuke11
55% -
0.78 -
78.3 -
1.09-
53% of 51 duels -
10% of 10 situations -
Vertigo9
56% -
0.85 -
85.2 -
1.22-
57% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -qNr- plays

Across 246 matches -qNr- averages K/R 0.78, ADR 81.3 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 118 of 246 matches the rating was 1.10 or higher (48%), in 86 it was below 0.90. In 246 matches with detailed stats: 46 4Ks and 6 aces. -qNr- loses the most ELO in match 4 of the day (−58 ELO, win rate 33%). Things go best on Ancient (+27 ELO, win rate 58%). Match no. 2 of the day goes best: 70% win rate, +23 ELO. Last 30 days: 43 matches, win rate 56%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.