-pulsefire

Russia
On FACEIT since 2016 271 matches tracked 126 matches in 30 days
ELO ▲ 153
3,052
30-day peak: 3,077
Rank EU ▲ 2,170 places
#6,626
Russia #2,123 in Russia
30 days · prev. #8,796 · best #6,464
Last updated:

How does -pulsefire play?

Rating 1.09 (from 270 matches) K/R 0.76 ADR 82.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.5
Zeus kills4 in 271 matches
Knife kills 6 in 271 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 96%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -pulsefire is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
37 matches · 46% win rate
On Dust 2 −11 ELO
54 matches · 54% win rate
On Fridays +4 ELO, win rate 48%

-pulsefire loses the most ELO in match 3 of the day: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis59
54% better than 47%
0.77 better than 58%
84.5 better than 65%
1.11 better than 65%
46% of 305 duels better than 16%
48% of 31 situations better than 71%
Mirage55
53% better than 42%
0.81 better than 72%
86.0 better than 68%
1.15 better than 75%
51% of 216 duels better than 40%
53% of 38 situations better than 87%
Dust 254
54% better than 46%
0.73 better than 36%
80.1 better than 40%
1.03 better than 35%
48% of 225 duels better than 25%
40% of 42 situations right on the average
Ancient32
53% better than 41%
0.75 better than 46%
82.3 better than 50%
1.03 better than 39%
50% of 137 duels better than 35%
42% of 19 situations better than 59%
Nuke31
52% better than 29%
0.67 better than 10%
72.6 better than 8%
1.03 better than 31%
49% of 118 duels better than 26%
33% of 18 situations better than 33%
Inferno21
67% better than 67%
0.84 better than 71%
90.7 better than 71%
1.19 better than 66%
50% of 108 duels better than 20%
55% of 11 situations better than 83%
Cache17
76% better than 93%
0.77 better than 41%
84.8 better than 47%
1.09 better than 42%
51% of 97 duels better than 27%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How -pulsefire plays

Across 271 matches -pulsefire averages K/R 0.76 and ADR 82.8; the rating across the 270 rated matches is 1.09. Biggest strength: Utility damage per round at 6.5, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 127 of 270 matches the rating was 1.10 or higher (47%), in 75 it was below 0.90. In 255 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. -pulsefire loses the most ELO in match 3 of the day (−31 ELO, win rate 46%). Things go best on Nuke (+24 ELO, win rate 52%). Match no. 1 of the day goes best: 61% win rate, −27 ELO. Last 30 days: 126 matches, win rate 53%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.