-prince27

Kenya
On FACEIT since 2025 197 matches tracked 64 matches in 30 days
Last updated:

How does -prince27 play?

Rating 1.05 K/R 0.76 ADR 81.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.2
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 23x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +6.9, Headshots +8 pp
= Stayed the same
Rating at 1.06
▼ Got worse
Win rate −6 pp, ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +25 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 +25 ELO, win rate 44%
On Thursdays +69 ELO, win rate 43%

-prince27 loses the most ELO in match 4 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 47%
0.75 right on the average
81.7 better than 52%
1.05 right on the average
53% of 323 duels better than 57%
33% of 27 situations better than 32%
Dust 236
42% better than 16%
0.78 better than 65%
84.1 better than 63%
1.07 better than 57%
51% of 198 duels better than 45%
53% of 15 situations better than 86%
Ancient31
52% better than 45%
0.76 right on the average
80.6 better than 39%
1.02 better than 40%
54% of 168 duels better than 59%
41% of 32 situations better than 59%
Anubis24
67% better than 89%
0.87 better than 93%
91.7 better than 90%
1.20 better than 89%
56% of 132 duels better than 71%
60% of 15 situations better than 91%
Nuke22
64% better than 77%
0.71 better than 26%
73.1 better than 10%
0.96 better than 20%
47% of 92 duels better than 23%
33% of 9 situations better than 33%
Cache10
50% -
0.74 -
80.4 -
1.04-
49% of 70 duels -
100% of 2 situations -
Inferno9
56% -
0.67 -
78.0 -
0.92-
46% of 54 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -prince27 plays

Across 197 matches -prince27 averages K/R 0.76, ADR 81.9 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 78 of 197 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 137 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. -prince27 loses the most ELO in match 4 of the day (+25 ELO, win rate 43%). Things go best on Ancient (+55 ELO, win rate 52%). Improved over the last three months: K/R +0.06, ADR +6.9, Headshots +8 pp. Got weaker: Win rate −6 pp, ELO −142. Unchanged in recent months: Rating at 1.06. Last 30 days: 64 matches, win rate 59%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.