-prOWessT-

Palestine
250 matches tracked 97 matches in 30 days
Last updated:

How does -prOWessT- play?

Rating 0.97 K/R 0.73 ADR 82.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
EntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 3.0
Knife kills 5 in 250 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 36x 4K, 2 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.97, ADR at 82.0, Headshots at 51%
▼ Got worse
Win rate −8 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
34 matches · 41% win rate
On Dust 2 −58 ELO
55 matches · 47% win rate
On Thursdays ±0 ELO, win rate 27%

-prOWessT- loses the most ELO in match 2 of the day: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 79%
0.73 better than 53%
80.0 better than 53%
0.97 better than 36%
49% of 404 duels better than 41%
43% of 14 situations better than 64%
Ancient58
50% right on the average
0.79 better than 77%
88.7 better than 84%
1.03 better than 60%
53% of 433 duels better than 63%
38% of 21 situations right on the average
Dust 255
47% better than 36%
0.72 better than 48%
81.4 better than 59%
0.96 better than 33%
47% of 397 duels better than 32%
61% of 18 situations better than 94%
Anubis32
53% better than 61%
0.73 better than 55%
83.8 better than 71%
0.94 better than 24%
47% of 227 duels better than 28%
50% of 12 situations better than 79%
Inferno18
28% better than 3%
0.68 better than 33%
81.1 better than 61%
0.88 better than 12%
48% of 128 duels better than 36%
20% of 5 situations better than 12%
Nuke10
60% -
0.74 -
83.8 -
0.98-
47% of 64 duels -
25% of 4 situations -
Aim_map_faceit7
43% -
0.49 -
58.9 -
0.82-
49% of 162 duels -
49% of 162 situations -
Cache6
17% -
0.74 -
80.7 -
1.00-
53% of 38 duels -
25% of 4 situations -
Aim_all_pistols3
67% -
0.63 -
71.3 -
1.04-
63% of 59 duels -
63% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -prOWessT- plays

Across 250 matches -prOWessT- averages K/R 0.73, ADR 82.2 and a rating of 0.97. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 8 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 84 of 250 matches the rating was 1.10 or higher (34%), in 107 it was below 0.90. In 217 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. -prOWessT- loses the most ELO in match 2 of the day (−60 ELO, win rate 41%). Things go best on Ancient (+24 ELO, win rate 50%). From match no. 5 of the day on, things go best: 55% win rate, −211 ELO. Got weaker: Win rate −8 pp, ELO −107. Unchanged in recent months: K/R at 0.73, Rating at 0.97, ADR at 82.0, Headshots at 51%. Last 30 days: 97 matches, win rate 47%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.