-pr0mise

Germany
On FACEIT since 2015 109 matches tracked 37 matches in 30 days
Last updated:

How does -pr0mise play?

Rating 0.94 (from 59 matches) K/R 0.68 ADR 73.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.9
Knife kills 1 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.67, ADR at 73.1, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73. Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
21 matches · 62% win rate
From match 5 of the day ±0 ELO
30 matches · 50% win rate
On Saturdays +30 ELO, win rate 50%

-pr0mise loses the most ELO on Ancient: −9 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
64% better than 81%
0.76 better than 53%
80.4 better than 42%
1.08 better than 60%
63% of 65 duels better than 95%
44% of 9 situations better than 65%
Ancient21
62% better than 79%
0.69 better than 21%
77.3 better than 26%
1.00-
63% of 48 duels better than 95%
67% of 6 situations better than 96%
Dust 220
40% better than 12%
0.59 better than 1%
62.9 better than 1%
0.75 better than 1%
42% of 55 duels better than 8%
40% of 5 situations right on the average
Inferno16
56% better than 48%
0.63 better than 5%
69.8 better than 4%
0.93-
49% of 37 duels better than 22%
100% of 1 situations better than 99%
Cache10
40% -
0.72 -
74.4 -
1.04-
44% of 34 duels -
0% of 4 situations -
Overpass6
67% -
0.78 -
83.5 -
-
-
-
Mirage5
60% -
0.60 -
69.8 -
0.75-
33% of 6 duels -
100% of 2 situations -
Nuke3
33% -
0.50 -
54.3 -
0.75-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pr0mise plays

Across 109 matches -pr0mise averages K/R 0.68 and ADR 73.7; the rating across the 59 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 18 of 59 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. -pr0mise loses the most ELO on Ancient (−9 ELO, win rate 62%). Things go best on Anubis (+111 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +51 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.1, Win rate at 55%. Last 30 days: 37 matches, win rate 59%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.