-pnx-

Brazil
On FACEIT since 2024 163 matches tracked 69 matches in 30 days
ELO ▲ 99
1,894
30-day peak: 1,999
Rank SA ▲ 533 places
#8,615
30 days · prev. #9,148 · best #6,418
Last updated:

How does -pnx- play?

Rating 0.98 (from 141 matches) K/R 0.72 ADR 82.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.3
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 29x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, Headshots at 49%
▼ Got worse
K/R −0.07, ADR −5.3, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
38 matches · 42% win rate
On Inferno −22 ELO
23 matches · 35% win rate
On Sundays −66 ELO, win rate 33%

-pnx- loses the most ELO from match 5 of the day: −73 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 56%
0.73 right on the average
84.8 better than 73%
0.96 better than 29%
48% of 216 duels better than 35%
18% of 28 situations better than 7%
Mirage36
44% better than 26%
0.70 better than 34%
81.5 better than 57%
0.99 better than 41%
47% of 165 duels better than 29%
40% of 10 situations better than 56%
Inferno23
35% better than 7%
0.70 better than 35%
79.6 better than 45%
0.91 better than 15%
50% of 111 duels better than 34%
50% of 12 situations better than 75%
Ancient17
41% better than 17%
0.69 better than 26%
80.9 better than 51%
0.98 better than 38%
47% of 93 duels better than 28%
44% of 9 situations better than 67%
Anubis16
75% better than 98%
0.84 better than 92%
89.9 better than 91%
1.15-
50% of 88 duels better than 44%
50% of 8 situations better than 77%
Cache14
50% -
0.67 -
71.2 -
0.94-
49% of 72 duels -
63% of 8 situations -
Nuke5
40% -
0.77 -
84.3 -
0.99-
41% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pnx- plays

Across 163 matches -pnx- averages K/R 0.72 and ADR 82.4; the rating across the 141 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 47 of 141 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 132 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. -pnx- loses the most ELO from match 5 of the day (−73 ELO, win rate 42%). Things go best on Mirage (+54 ELO, win rate 44%). Match no. 4 of the day goes best: 65% win rate, +5 ELO. Got weaker: K/R −0.07, ADR −5.3, Win rate −7 pp. Unchanged in recent months: Rating at 0.98, Headshots at 49%. Last 30 days: 69 matches, win rate 46%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.