-plushkin
How does -plushkin play?
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.07).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average7.6 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.74.
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 80.2.
Share of headshot kills
Best month: August 2026 with 59%.
Matches won (win rate)
Best month: September 2026 with 64%.
Best month: September 2026 with 3,271.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-plushkin loses the most ELO from match 5 of the day: −26 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Cache
- Highest rating in a match: 1.90 · Nuke
- Longest win streak: 10 wins in a row · Nuke
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -plushkin plays
Across 105 matches -plushkin averages K/R 0.68, ADR 75.3 and a rating of 0.98. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 92% win rate in 13 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 43 it was below 0.90. In 105 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. -plushkin loses the most ELO from match 5 of the day (−26 ELO, win rate 54%). Things go best on Anubis (+1 ELO, win rate 54%). Match no. 1 of the day goes best: 69% win rate, +1 ELO. Last 30 days: 39 matches, win rate 67%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.