-plushkin

Greece
On FACEIT since 2013 105 matches tracked 39 matches in 30 days
ELO ▼ 201
3,070
30-day peak: 3,271
Rank EU ▼ 365 places
#5,957
Greece #14 in Greece
30 days · prev. #5,592 · best #5,419
Last updated:

How does -plushkin play?

Rating 0.98 K/R 0.68 ADR 75.3 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.09 · Ø 1.07 better than 16%
Pistol kills per match 2.5
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (3.8).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 7.6+3.8 · Ø 3.8 better than 98%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -plushkin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
26 matches · 54% win rate
In match 2 of the day −24 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −50 ELO, win rate 50%
On Saturdays −25 ELO, win rate 50%

-plushkin loses the most ELO from match 5 of the day: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Cache
  2. Highest rating in a match: 1.90 · Nuke
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
54% better than 46%
0.65 better than 9%
74.2 better than 13%
0.98 better than 22%
53% of 106 duels right on the average
50% of 16 situations better than 77%
Cache19
79% better than 95%
0.79 right on the average
86.2 better than 55%
1.12 right on the average
59% of 82 duels better than 72%
36% of 11 situations better than 44%
Ancient16
44% better than 15%
0.60 better than 2%
66.5 better than 1%
0.85 better than 2%
37% of 70 duels better than 1%
27% of 11 situations better than 22%
Nuke16
56% better than 41%
0.70 better than 17%
75.4 better than 15%
1.00 better than 22%
48% of 54 duels better than 21%
46% of 13 situations better than 67%
Inferno13
92% -
0.80 -
82.5 -
1.20-
49% of 41 duels -
46% of 13 situations -
Dust 210
40% -
0.60 -
71.7 -
0.86-
41% of 34 duels -
42% of 12 situations -
Mirage7
43% -
0.46 -
62.3 -
0.69-
31% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -plushkin plays

Across 105 matches -plushkin averages K/R 0.68, ADR 75.3 and a rating of 0.98. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 92% win rate in 13 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 43 it was below 0.90. In 105 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. -plushkin loses the most ELO from match 5 of the day (−26 ELO, win rate 54%). Things go best on Anubis (+1 ELO, win rate 54%). Match no. 1 of the day goes best: 69% win rate, +1 ELO. Last 30 days: 39 matches, win rate 67%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.