-pitt_

Portugal
256 matches tracked
Last updated:

How does -pitt_ play?

Rating 1.04 K/R 0.73 ADR 77.9 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.3
Knife kills 4 in 256 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 17x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +237
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.14, Rating −0.18, ADR −13.9

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Clearly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −115 ELO
60 matches · 42% win rate
On Ancient −89 ELO
57 matches · 49% win rate
On Thursdays +4 ELO, win rate 37%

-pitt_ loses the most ELO in match 1 of the day: −115 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 62%
0.74 better than 48%
77.3 better than 29%
1.06 better than 57%
52% of 218 duels better than 55%
54% of 41 situations better than 87%
Ancient57
49% better than 38%
0.73 better than 42%
80.2 better than 41%
1.03 right on the average
51% of 220 duels better than 45%
32% of 37 situations better than 34%
Anubis52
40% better than 13%
0.70 better than 28%
78.0 better than 31%
1.02 better than 43%
53% of 176 duels better than 57%
51% of 47 situations better than 79%
Inferno31
61% better than 71%
0.77 better than 58%
80.5 better than 40%
1.12 better than 66%
55% of 106 duels better than 57%
48% of 29 situations better than 71%
Nuke28
54% right on the average
0.72 better than 29%
75.4 better than 17%
1.02 better than 37%
47% of 97 duels better than 23%
55% of 11 situations better than 84%
Dust 218
39% better than 11%
0.62 better than 4%
69.1 better than 4%
0.86 better than 4%
40% of 58 duels better than 5%
18% of 17 situations better than 8%
Cache6
67% -
0.84 -
86.8 -
1.15-
53% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pitt_ plays

Across 256 matches -pitt_ averages K/R 0.73, ADR 77.9 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 112 of 256 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 185 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. -pitt_ loses the most ELO in match 1 of the day (−115 ELO, win rate 42%). Things go best on Nuke (+65 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −59 ELO. Improved over the last three months: Headshots +2 pp, ELO +237. Got weaker: K/R −0.14, Rating −0.18, ADR −13.9. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.