-piiix

Norway
On FACEIT since 2022 249 matches tracked 125 matches in 30 days
ELO ▲ 14
2,177
30-day peak: 2,295
Rank EU
#144,724
Norway #1,595 in Norway
Last updated:

How does -piiix play?

Rating 0.99 K/R 0.74 ADR 82.4 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 249 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.7
Knife kills 1 in 249 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 44x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -piiix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
36 matches · 39% win rate
On Mirage −53 ELO
81 matches · 49% win rate
Between 0:00 and 6:00 −144 ELO, win rate 45%
On Mondays ±0 ELO, win rate 41%

-piiix loses the most ELO in match 3 of the day: −108 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 40%
0.75 better than 57%
83.7 better than 67%
1.02 right on the average
53% of 392 duels better than 64%
45% of 60 situations better than 70%
Ancient55
62% better than 84%
0.76 better than 58%
84.7 better than 67%
1.03 right on the average
53% of 266 duels better than 60%
52% of 21 situations better than 84%
Dust 236
36% better than 7%
0.69 better than 26%
79.6 better than 43%
0.95 better than 22%
51% of 156 duels right on the average
36% of 14 situations better than 47%
Anubis31
55% better than 59%
0.73 better than 46%
78.9 better than 39%
0.98 better than 31%
46% of 138 duels better than 20%
41% of 22 situations better than 60%
Inferno19
42% better than 19%
0.68 better than 27%
77.0 better than 33%
0.92 better than 17%
47% of 76 duels better than 21%
63% of 8 situations better than 95%
Cache13
46% -
0.76 -
81.6 -
0.99-
51% of 47 duels -
20% of 5 situations -
Nuke9
33% -
0.73 -
85.8 -
0.92-
50% of 46 duels -
0% of 2 situations -
Vertigo4
75% -
0.83 -
95.2 -
1.07-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -piiix plays

Across 249 matches -piiix averages K/R 0.74, ADR 82.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 55 matches. In 82 of 249 matches the rating was 1.10 or higher (33%), in 102 it was below 0.90. In 232 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -piiix loses the most ELO in match 3 of the day (−108 ELO, win rate 39%). Things go best in match 4 of the day (+62 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +62 ELO. Last 30 days: 125 matches, win rate 52%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.