-pg-

Papua New Guinea
On FACEIT since 2014 233 matches tracked 46 matches in 30 days
ELO ▲ 23
2,103
30-day peak: 2,103
Rank EU
#179,923
Papua New Guinea #116 in Papua New Guinea
Last updated:

How does -pg- play?

Rating 0.99 (from 224 matches) K/R 0.70 ADR 78.0 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 224 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.7
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.1, Win rate at 50%, ELO at 2,054
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −53 ELO
29 matches · 34% win rate
On Dust 2 −23 ELO
88 matches · 50% win rate
Between 12:00 and 18:00 −27 ELO, win rate 39%
On Wednesdays +33 ELO, win rate 37%

-pg- loses the most ELO in match 4 of the day: −53 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
50% better than 44%
0.69 better than 26%
74.4 better than 17%
0.96 better than 25%
48% of 363 duels better than 33%
36% of 61 situations better than 45%
Inferno49
51% better than 41%
0.70 better than 24%
79.0 better than 34%
0.98 better than 23%
51% of 240 duels better than 35%
39% of 31 situations better than 47%
Cache42
60% -
0.75 -
85.2 -
1.06-
55% of 195 duels -
32% of 22 situations -
Mirage29
31% better than 3%
0.69 better than 27%
75.8 better than 25%
0.98 better than 34%
52% of 92 duels better than 56%
38% of 21 situations right on the average
Nuke23
48% better than 28%
0.68 better than 15%
77.6 better than 27%
0.97 better than 24%
53% of 76 duels right on the average
27% of 26 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How -pg- plays

Across 233 matches -pg- averages K/R 0.70 and ADR 78.0; the rating across the 224 rated matches is 0.99. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 60% win rate in 42 matches. In 82 of 224 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 156 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. -pg- loses the most ELO in match 4 of the day (−53 ELO, win rate 34%). Things go best on Mirage (+38 ELO, win rate 31%). Match no. 3 of the day goes best: 55% win rate, −30 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.1, Win rate at 50%, ELO at 2,054. Last 30 days: 46 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.