-parklegod

Serbia
On FACEIT since 2020 108 matches tracked 41 matches in 30 days
Last updated:

How does -parklegod play?

Rating 1.00 K/R 0.71 ADR 75.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +160
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 76.0, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
28 matches · 61% win rate

-parklegod loses the most ELO on Dust 2: −26 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 48 · Nuke
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 33%
0.71 better than 37%
75.9 better than 27%
0.98 better than 35%
54% of 129 duels better than 69%
38% of 21 situations right on the average
Dust 228
61% better than 82%
0.69 better than 26%
75.9 better than 24%
1.00 better than 39%
53% of 113 duels better than 59%
45% of 20 situations better than 72%
Anubis20
65% better than 88%
0.79 better than 76%
81.1 better than 53%
1.09 better than 71%
56% of 89 duels better than 77%
42% of 12 situations better than 62%
Ancient17
47% better than 34%
0.63 better than 6%
66.5 better than 2%
0.87 better than 6%
52% of 69 duels better than 55%
47% of 17 situations better than 72%
Nuke5
20% -
0.66 -
73.2 -
0.88-
38% of 29 duels -
50% of 4 situations -
Inferno3
33% -
0.98 -
101.0 -
1.53-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -parklegod plays

Across 108 matches -parklegod averages K/R 0.71, ADR 75.9 and a rating of 1.00. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 37 of 108 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. -parklegod loses the most ELO on Dust 2 (−26 ELO, win rate 61%). Things go best in match 1 of the day (+27 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +27 ELO. Improved over the last three months: Win rate +3 pp, ELO +160. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 76.0, Headshots at 54%. Last 30 days: 41 matches, win rate 56%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.