-oy

Poland
140 matches tracked 24 matches in 30 days
Last updated:

How does -oy play?

Rating 1.05 K/R 0.76 ADR 88.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.9
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 30x 4K, 2 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether -oy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
25 matches · 52% win rate
From match 5 of the day +1 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −31 ELO, win rate 41%
On Saturdays +107 ELO, win rate 44%

-oy loses the most ELO on Inferno: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Vertigo
  2. Highest rating in a match: 2.26 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 75%
0.77 better than 71%
92.5 better than 95%
1.07 better than 71%
47% of 131 duels better than 31%
41% of 22 situations better than 59%
Inferno25
52% right on the average
0.77 better than 76%
87.6 better than 85%
1.10 better than 78%
52% of 95 duels better than 58%
23% of 13 situations better than 16%
Dust 223
52% better than 54%
0.82 better than 88%
94.6 better than 96%
1.12 better than 82%
53% of 86 duels better than 65%
31% of 16 situations better than 27%
Ancient17
41% better than 26%
0.80 better than 81%
89.1 better than 85%
1.06 better than 69%
50% of 66 duels better than 46%
23% of 13 situations better than 18%
Cache17
41% -
0.68 -
80.7 -
0.96-
50% of 86 duels -
33% of 12 situations -
Anubis16
44% better than 30%
0.71 better than 42%
82.8 better than 65%
0.93 better than 22%
50% of 86 duels right on the average
31% of 13 situations better than 33%
Nuke9
44% -
0.77 -
87.5 -
1.02-
51% of 43 duels -
75% of 4 situations -
Vertigo5
80% -
0.81 -
91.8 -
1.17-
63% of 27 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -oy plays

Across 140 matches -oy averages K/R 0.76, ADR 88.6 and a rating of 1.05. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 61 of 140 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 119 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. -oy loses the most ELO on Inferno (−29 ELO, win rate 52%). Things go best on Dust 2 (+78 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, +46 ELO. Last 30 days: 24 matches, win rate 63%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.