-ooes
Name history of -ooes
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ooes play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average41% of 1v1s won and so just above the average (39%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.91 (at the start 1.02). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 78.6. Last 3 months: 74.1 (at the start 77.4). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months unchanged at 45%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: September 2026 with 2,575. Last 3 months: 2,256 (at the start 2,315).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ooes loses the most ELO on Ancient: −30 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Most kills in a match: 33 · Ancient
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ooes plays
Across 274 matches -ooes averages K/R 0.68 and ADR 75.2; the rating across the 249 rated matches is 0.94. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 74 matches. In 67 of 249 matches the rating was 1.10 or higher (27%), in 126 it was below 0.90. In 176 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. -ooes loses the most ELO on Ancient (−30 ELO, win rate 42%). Things go best on Anubis (+120 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, +60 ELO. Got weaker: K/R −0.05, Rating −0.11, Win rate −6 pp, ELO −59. Unchanged in recent months: ADR at 74.1, Headshots at 45%. Last 30 days: 44 matches, win rate 45%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.