-olik
Name history of -olik
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average34% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average56% headshots and so clearly above the average (53%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so right on the average (4.2%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.08 (at the start 1.10). Slightly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 80.8 (at the start 84.7). Just below the average (80.9).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months unchanged at 56%. Clearly above the average (53%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 52% (at the start 55%). Just below the average (53%).
Best month: July 2026 with 3,521. Last 3 months: 3,083 (at the start 3,367).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-olik loses the most ELO on Ancient: −292 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 48 · Ancient
- Highest rating in a match: 2.39 · Mirage
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How -olik plays
Across 241 matches -olik averages K/R 0.76, ADR 81.6 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 52 matches. In 98 of 241 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 179 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. -olik loses the most ELO on Ancient (−292 ELO, win rate 45%). Things go best on Mirage (+398 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +161 ELO. Got weaker: Win rate −3 pp, ELO −284. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.8, Headshots at 56%. Last 30 days: 74 matches, win rate 49%, net ELO −79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.