-olik

Czech Republic
On FACEIT since 2018 241 matches tracked 74 matches in 30 days
ELO ▼ 82
3,095
30-day peak: 3,252
Rank EU ▼ 1,648 places
#5,580
Czech Republic #63 in Czech Republic
30 days · prev. #3,932 · best #3,437
Last updated:

How does -olik play?

Rating 1.08 K/R 0.76 ADR 81.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 241 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.5
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 7 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 80.8, Headshots at 56%
▼ Got worse
Win rate −3 pp, ELO −284

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −292 ELO
47 matches · 45% win rate
On Dust 2 −10 ELO
40 matches · 55% win rate
Between 12:00 and 18:00 −57 ELO, win rate 47%
On Saturdays −85 ELO, win rate 45%

-olik loses the most ELO on Ancient: −292 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 48 · Ancient
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% right on the average
0.78 better than 59%
84.2 better than 59%
1.11 better than 64%
58% of 336 duels better than 79%
34% of 50 situations better than 35%
Anubis52
58% better than 59%
0.75 right on the average
80.2 better than 42%
1.08 better than 56%
50% of 166 duels better than 35%
34% of 29 situations better than 40%
Ancient47
45% better than 18%
0.80 better than 70%
82.4 right on the average
1.14 better than 75%
56% of 177 duels better than 70%
27% of 33 situations better than 21%
Dust 240
55% right on the average
0.74 better than 41%
79.4 better than 36%
1.03 better than 35%
55% of 138 duels better than 63%
35% of 20 situations better than 38%
Nuke13
46% -
0.64 -
75.8 -
0.94-
43% of 40 duels -
44% of 9 situations -
Inferno3
33% -
0.60 -
78.9 -
0.97-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -olik plays

Across 241 matches -olik averages K/R 0.76, ADR 81.6 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 52 matches. In 98 of 241 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 179 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. -olik loses the most ELO on Ancient (−292 ELO, win rate 45%). Things go best on Mirage (+398 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +161 ELO. Got weaker: Win rate −3 pp, ELO −284. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.8, Headshots at 56%. Last 30 days: 74 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.