-ole_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.7%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.62 (at the start 0.54). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 0.92. Last 3 months: 0.87 (at the start 0.78). Well below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 69.2. Last 3 months: 68.4 (at the start 61.4). Clearly below the average (77.8).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 41% (at the start 46%). Clearly below the average (44%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 55% (at the start 45%). Clearly above the average (51%).
Best month: September 2026 with 1,273.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.85 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ole_ plays
Across 86 matches -ole_ averages K/R 0.60, ADR 66.5 and a rating of 0.85. Biggest strength: Utility hit rate at 41%, better than 87% of level 5 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 5 players. Averages 13.2 kills per match with 42% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 13 of 86 matches the rating was 1.10 or higher (15%), in 54 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +7.0, Win rate +10 pp. Got weaker: Headshots −5 pp. Last 30 days: 2 matches, win rate 0%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.