-okku-

Russia
89 matches tracked 42 matches in 30 days
Last updated:

How does -okku- play?

Rating 1.07 K/R 0.76 ADR 81.6 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.07 · Ø 1.04 better than 74%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 63%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether -okku- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.95 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 81%
0.77 better than 64%
82.4 better than 58%
1.09 better than 69%
58% of 103 duels better than 83%
31% of 26 situations better than 29%
Anubis20
45% better than 26%
0.73 better than 44%
81.1 better than 49%
1.00 better than 35%
54% of 109 duels better than 63%
47% of 15 situations better than 70%
Dust 217
59% better than 73%
0.78 better than 68%
80.4 better than 46%
1.15 better than 82%
61% of 64 duels better than 90%
31% of 13 situations better than 30%
Ancient12
67% -
0.73 -
79.6 -
0.98-
54% of 46 duels -
13% of 8 situations -
Inferno6
83% -
0.78 -
86.6 -
1.20-
53% of 19 duels -
25% of 4 situations -
Nuke5
40% -
0.69 -
79.7 -
0.97-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -okku- plays

Across 89 matches -okku- averages K/R 0.76, ADR 81.6 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 40 of 89 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 89 matches with detailed stats: 12 4Ks and 0 aces. Things go best in match 1 of the day (+80 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +80 ELO. Last 30 days: 42 matches, win rate 62%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.