-oBo-

Isle of Man
On FACEIT since 2023 306 matches tracked 92 matches in 30 days
ELO ▲ 439
2,430
30-day peak: 2,460
Rank EU
#66,566
Isle of Man #78 in Isle of Man
Last updated:

How does -oBo- play?

Rating 1.05 (from 300 matches) K/R 0.79 ADR 85.3 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 5 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 38x 4K, 4 aces in 230 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +638
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
21 matches · 48% win rate
On Dust 2 −17 ELO
23 matches · 43% win rate
On Sundays +31 ELO, win rate 47%

-oBo- loses the most ELO on Inferno: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Inferno
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 54%
0.78 better than 66%
83.9 better than 63%
1.04 right on the average
51% of 509 duels right on the average
42% of 45 situations better than 62%
Ancient67
60% better than 77%
0.79 better than 70%
87.2 better than 76%
1.04 better than 53%
51% of 423 duels better than 45%
32% of 28 situations better than 34%
Anubis67
58% better than 67%
0.78 better than 65%
85.1 better than 69%
1.02 better than 43%
54% of 413 duels better than 63%
20% of 25 situations better than 11%
Cache34
44% -
0.81 -
86.5 -
1.12-
50% of 186 duels -
50% of 18 situations -
Dust 223
43% better than 20%
0.76 better than 57%
80.5 better than 46%
1.03 better than 46%
47% of 104 duels better than 27%
43% of 7 situations better than 65%
Inferno21
48% better than 33%
0.82 better than 79%
87.1 better than 72%
1.11 better than 63%
54% of 138 duels right on the average
38% of 16 situations right on the average
Nuke8
75% -
0.80 -
85.3 -
1.03-
75% of 52 duels -
17% of 6 situations -
Vertigo6
67% -
0.80 -
90.5 -
1.07-
56% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -oBo- plays

Across 306 matches -oBo- averages K/R 0.79 and ADR 85.3; the rating across the 300 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 67 matches. In 128 of 300 matches the rating was 1.10 or higher (43%), in 102 it was below 0.90. In 230 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. -oBo- loses the most ELO on Inferno (−30 ELO, win rate 48%). Things go best on Anubis (+94 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +638. Got weaker: K/R −0.06, Rating −0.07, ADR −5.0. Unchanged in recent months: Win rate at 54%. Last 30 days: 92 matches, win rate 57%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.