-o3m3r-

Germany
214 matches tracked 52 matches in 30 days
Last updated:

How does -o3m3r- play?

Rating 1.04 (from 194 matches) K/R 0.76 ADR 81.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.5
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 28x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +181
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 81.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
46 matches · 46% win rate
From match 5 of the day −84 ELO
26 matches · 42% win rate
On Mondays −28 ELO, win rate 32%

-o3m3r- loses the most ELO on Mirage: −140 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.11 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
34% better than 8%
0.72 right on the average
77.2 better than 35%
0.98 better than 40%
54% of 202 duels better than 71%
38% of 21 situations right on the average
Anubis52
63% better than 85%
0.82 better than 85%
88.4 better than 84%
1.12 better than 79%
57% of 263 duels better than 80%
35% of 31 situations better than 45%
Mirage46
46% better than 33%
0.77 better than 73%
79.7 right on the average
1.07 better than 71%
54% of 191 duels better than 71%
44% of 16 situations better than 68%
Ancient28
64% better than 88%
0.76 better than 65%
79.5 better than 44%
0.99 better than 41%
47% of 137 duels better than 27%
42% of 19 situations better than 59%
Inferno22
41% better than 14%
0.71 better than 37%
77.0 better than 29%
0.95 better than 22%
49% of 70 duels better than 34%
30% of 10 situations better than 31%
Cache5
100% -
0.74 -
88.5 -
1.04-
52% of 25 duels -
50% of 2 situations -
Nuke5
60% -
0.83 -
85.2 -
1.16-
60% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -o3m3r- plays

Across 214 matches -o3m3r- averages K/R 0.76 and ADR 81.3; the rating across the 194 rated matches is 1.04. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 85 of 194 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 114 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. -o3m3r- loses the most ELO on Mirage (−140 ELO, win rate 46%). Things go best in match 2 of the day (+31 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +31 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +181. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 81.1. Last 30 days: 52 matches, win rate 50%, net ELO −215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.