-nzza

Russia
On FACEIT since 2020 318 matches tracked 65 matches in 30 days
ELO
2,006
30-day peak: 2,174
Rank EU
#241,756
Russia #68,270 in Russia
Last updated:
Next update possible in 30m 38s

How does -nzza play?

Rating 0.96 K/R 0.69 ADR 76.3 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 318 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.4
Knife kills 1 in 318 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 36x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.7, Headshots +2 pp, Win rate +13 pp, ELO +209
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −83 ELO
29 matches · 38% win rate
In match 3 of the day −47 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 −51 ELO, win rate 42%
On Thursdays +38 ELO, win rate 38%

-nzza loses the most ELO on Nuke: −83 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
55% better than 64%
0.69 better than 25%
75.4 better than 22%
0.96 better than 26%
46% of 318 duels better than 22%
34% of 56 situations better than 39%
Anubis74
53% better than 55%
0.67 better than 20%
75.2 better than 24%
0.92 better than 17%
48% of 235 duels better than 32%
47% of 34 situations better than 73%
Ancient67
49% better than 38%
0.77 better than 61%
82.6 better than 55%
1.06 better than 58%
50% of 259 duels better than 41%
42% of 48 situations better than 61%
Dust 239
38% better than 10%
0.67 better than 19%
75.1 better than 21%
0.90 better than 11%
51% of 126 duels right on the average
35% of 23 situations better than 44%
Nuke29
38% better than 7%
0.68 better than 14%
71.5 better than 6%
0.98 better than 25%
45% of 106 duels better than 14%
58% of 12 situations better than 86%
Inferno10
50% -
0.61 -
73.5 -
0.79-
44% of 36 duels -
50% of 4 situations -
Cache3
33% -
0.46 -
57.5 -
0.54-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nzza plays

Across 318 matches -nzza averages K/R 0.69, ADR 76.3 and a rating of 0.96. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 96 matches. In 98 of 318 matches the rating was 1.10 or higher (31%), in 152 it was below 0.90. In 256 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: August 2026 at 1.00. -nzza loses the most ELO on Nuke (−83 ELO, win rate 38%). Things go best on Anubis (+115 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +101 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.7, Headshots +2 pp, Win rate +13 pp, ELO +209. Last 30 days: 65 matches, win rate 46%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.