-nwctr

Estonia
108 matches tracked 25 matches in 30 days
Last updated:

How does -nwctr play?

Rating 0.87 K/R 0.61 ADR 65.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 19%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 25%
AWP share of kills 27%+16 pp · Ø 11% better than 92%
K/D 0.85−0.12 · Ø 0.97 better than 12%
Pistol kills per match 2.6
Knife kills 4 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 19%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 4%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 12x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.5 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 46%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether -nwctr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
25 matches · 44% win rate
On Dust 2 −28 ELO
24 matches · 50% win rate
On Mondays −28 ELO, win rate 47%

-nwctr loses the most ELO in match 1 of the day: −36 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 56%
0.66 better than 30%
68.5 better than 9%
0.91 better than 30%
50% of 163 duels better than 57%
39% of 28 situations better than 54%
Dust 224
50% right on the average
0.60 better than 9%
66.2 better than 4%
0.85 better than 11%
49% of 113 duels right on the average
13% of 8 situations better than 4%
Inferno16
63% better than 85%
0.57 better than 7%
61.0 better than 1%
0.82 better than 9%
43% of 47 duels better than 22%
43% of 7 situations better than 66%
Anubis15
33% better than 9%
0.56 better than 2%
59.0 better than 1%
0.82 better than 6%
42% of 65 duels better than 12%
29% of 14 situations better than 28%
Ancient7
57% -
0.63 -
64.7 -
0.86-
52% of 23 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nwctr plays

Across 108 matches -nwctr averages K/R 0.61, ADR 65.0 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 65.0, better than only 1% of level 5 players. Averages 13.8 kills per match with 39% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 20 of 108 matches the rating was 1.10 or higher (19%), in 67 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 0 aces. -nwctr loses the most ELO in match 1 of the day (−36 ELO, win rate 44%). Last 30 days: 25 matches, win rate 48%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.