-nutcase

Switzerland
On FACEIT since 2019 266 matches tracked 72 matches in 30 days
ELO ▲ 102
2,109
30-day peak: 2,211
Rank EU
#176,818
Switzerland #1,388 in Switzerland
Last updated:

How does -nutcase play?

Rating 1.02 K/R 0.72 ADR 76.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.0
Knife kills 1 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 1 ace in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +332
= Stayed the same
ADR at 76.8, Headshots at 57%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
57 matches · 44% win rate
In match 3 of the day −86 ELO
43 matches · 42% win rate
Between 18:00 and 24:00 −266 ELO, win rate 45%
On Mondays −60 ELO, win rate 35%

-nutcase loses the most ELO on Anubis: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 33%
0.75 better than 57%
79.3 better than 42%
1.07 better than 64%
54% of 249 duels better than 65%
40% of 30 situations better than 57%
Anubis57
44% better than 25%
0.70 better than 32%
75.7 better than 24%
1.00 better than 41%
50% of 233 duels better than 41%
41% of 29 situations better than 58%
Ancient56
54% better than 57%
0.68 better than 21%
74.6 better than 17%
0.94 better than 22%
48% of 236 duels better than 32%
36% of 45 situations right on the average
Inferno42
55% right on the average
0.65 better than 11%
70.2 better than 8%
0.95 better than 16%
49% of 158 duels better than 29%
30% of 23 situations better than 25%
Mirage34
53% better than 59%
0.86 better than 92%
87.6 better than 81%
1.23 better than 94%
61% of 173 duels better than 92%
50% of 18 situations better than 82%
Cache10
60% -
0.69 -
73.9 -
0.97-
59% of 34 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nutcase plays

Across 266 matches -nutcase averages K/R 0.72, ADR 76.9 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 106 of 266 matches the rating was 1.10 or higher (40%), in 106 it was below 0.90. In 225 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. -nutcase loses the most ELO on Anubis (−121 ELO, win rate 44%). Things go best in match 1 of the day (−1 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −1 ELO. Improved over the last three months: Win rate +14 pp, ELO +332. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 76.8, Headshots at 57%. Last 30 days: 72 matches, win rate 49%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.