-noidea

South Korea
On FACEIT since 2017 302 matches tracked 81 matches in 30 days
ELO ▲ 147
2,305
30-day peak: 2,410
Rank EU
#98,647
South Korea #1,462 in South Korea
Last updated:
Next update possible in 36m 13s

How does -noidea play?

Rating 1.02 K/R 0.74 ADR 78.4 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +327
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.2, Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
77 matches · 47% win rate
On Cache −25 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 −170 ELO, win rate 48%
On Thursdays −21 ELO, win rate 43%

-noidea loses the most ELO on Dust 2: −40 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% better than 42%
0.71 better than 33%
75.8 better than 22%
0.97 better than 27%
51% of 348 duels right on the average
47% of 53 situations better than 76%
Dust 277
47% better than 33%
0.68 better than 21%
73.1 better than 13%
0.95 better than 20%
49% of 251 duels better than 37%
30% of 33 situations better than 29%
Anubis55
69% better than 93%
0.78 better than 65%
84.0 better than 63%
1.09 better than 66%
59% of 241 duels better than 84%
47% of 17 situations better than 69%
Ancient51
61% better than 80%
0.81 better than 77%
84.5 better than 64%
1.11 better than 73%
52% of 260 duels right on the average
32% of 25 situations better than 34%
Cache21
57% -
0.77 -
80.9 -
1.08-
55% of 94 duels -
38% of 8 situations -
Inferno6
50% -
0.72 -
71.5 -
1.01-
25% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -noidea plays

Across 302 matches -noidea averages K/R 0.74, ADR 78.4 and a rating of 1.02. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 65% headshots. The strongest map is Anubis with a 69% win rate in 55 matches. In 120 of 302 matches the rating was 1.10 or higher (40%), in 106 it was below 0.90. In 226 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. -noidea loses the most ELO on Dust 2 (−40 ELO, win rate 47%). Things go best on Anubis (+194 ELO, win rate 69%). Match no. 4 of the day goes best: 64% win rate, +38 ELO. Improved over the last three months: ELO +327. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.2, Win rate at 55%. Last 30 days: 81 matches, win rate 58%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.