-nocries666

France
On FACEIT since 2025 60 matches tracked 28 matches in 30 days
ELO
2,020
Peak across the last 60 matches: 2,242
Rank SEA ▼ 1,857 places
#6,151
France #35 in France
30 days · prev. #4,294 · best #3,139
Last updated:
Next update possible in 1h 29m

How does -nocries666 play?

Rating 1.00 (from 40 matches) K/R 0.71 ADR 77.4 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.3
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 5x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.2
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
47% better than 33%
0.68 better than 21%
74.7 better than 17%
0.90-
42% of 38 duels better than 8%
60% of 5 situations better than 93%
Inferno14
50% -
0.78 -
82.0 -
1.14-
59% of 46 duels -
43% of 7 situations -
Anubis12
50% -
0.75 -
85.0 -
0.90-
53% of 17 duels -
33% of 3 situations -
Mirage11
27% -
0.62 -
68.4 -
0.92-
53% of 30 duels -
67% of 3 situations -
Cache3
33% -
0.78 -
77.0 -
1.22-
47% of 17 duels -
33% of 3 situations -
Dust 23
67% -
0.73 -
69.2 -
0.93-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nocries666 plays

Across 60 matches -nocries666 averages K/R 0.71 and ADR 77.4; the rating across the 40 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 50% win rate in 14 matches. In 13 of 40 matches the rating was 1.10 or higher (33%), in 15 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.2. Last 30 days: 28 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.