-nils

Sweden
On FACEIT since 2013 259 matches tracked 78 matches in 30 days
ELO ▲ 35
2,471
30-day peak: 2,531
Rank EU
#58,370
Sweden #1,648 in Sweden
Last updated:

How does -nils play?

Rating 0.98 (from 210 matches) K/R 0.71 ADR 78.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.0
Knife kills 2 in 259 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 21x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.12, Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 77.8, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
52 matches · 38% win rate
On Saturdays −60 ELO, win rate 41%

-nils loses the most ELO on Mirage: −2 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.04 · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
59% better than 70%
0.73 better than 41%
81.2 better than 47%
1.03 better than 47%
52% of 214 duels right on the average
33% of 42 situations better than 38%
Anubis53
60% better than 76%
0.78 better than 67%
84.4 better than 66%
1.05 better than 52%
56% of 178 duels better than 72%
46% of 28 situations better than 73%
Mirage52
38% better than 8%
0.68 better than 20%
73.5 better than 15%
0.94 better than 19%
44% of 158 duels better than 13%
37% of 30 situations better than 46%
Inferno33
36% better than 7%
0.66 better than 11%
72.1 better than 6%
0.93 better than 11%
51% of 82 duels better than 34%
67% of 12 situations better than 98%
Nuke25
60% better than 66%
0.74 better than 39%
79.5 better than 35%
1.02 better than 39%
50% of 64 duels better than 34%
15% of 13 situations better than 7%
Cache15
33% -
0.61 -
70.0 -
0.75-
32% of 38 duels -
57% of 7 situations -
Dust 29
33% -
0.68 -
75.8 -
0.96-
53% of 40 duels -
50% of 2 situations -
Overpass3
67% -
0.70 -
79.8 -
-
-
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Compared with players on the same level who have at least 15 matches on the map.

How -nils plays

Across 259 matches -nils averages K/R 0.71 and ADR 78.0; the rating across the 210 rated matches is 0.98. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 65 of 210 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 190 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. -nils loses the most ELO on Mirage (−2 ELO, win rate 38%). Things go best on Nuke (+90 ELO, win rate 60%). Improved over the last three months: Rating +0.12, Headshots +3 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.8, Win rate at 49%. Last 30 days: 78 matches, win rate 53%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.