-nek_
How does -nek_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.99. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 74.5. Last 3 months: 73.7 (at the start 73.2). Clearly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 54% (at the start 60%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 46%). Well above the average (46%).
Best month: September 2026 with 2,208. Last 3 months: 2,055 (at the start 2,041).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nek_ loses the most ELO in match 1 of the day: −82 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Cache
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.97 · Inferno
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nek_ plays
Across 172 matches -nek_ averages K/R 0.67 and ADR 73.5; the rating across the 160 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 54 of 160 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. -nek_ loses the most ELO in match 1 of the day (−82 ELO, win rate 42%). Things go best in match 2 of the day (−60 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −60 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.7, ELO at 2,055. Last 30 days: 26 matches, win rate 62%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.