-nejtrino
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.44 K/D and so well above the average (1.03).
Impact
Strength3.3 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nejtrino loses the most ELO from match 5 of the day: −49 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.43 · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nejtrino plays
Across 87 matches -nejtrino averages K/R 0.92, ADR 96.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 75% win rate in 24 matches. In 59 of 87 matches the rating was 1.10 or higher (68%), in 12 it was below 0.90. In 87 matches with detailed stats: 22 4Ks and 2 aces. -nejtrino loses the most ELO from match 5 of the day (−49 ELO, win rate 47%). Things go best on Mirage (+27 ELO, win rate 47%). Last 30 days: 87 matches, win rate 61%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.