-nef-

Poland
On FACEIT since 2020 190 matches tracked 81 matches in 30 days
ELO ▲ 444
2,183
30-day peak: 2,183
Rank EU
#142,078
Poland #7,834 in Poland
Last updated:

How does -nef- play?

Rating 1.10 K/R 0.77 ADR 83.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 190 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.17, ADR +10.7, Win rate +14 pp, ELO +326
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
51 matches · 39% win rate
On Mirage −22 ELO
64 matches · 55% win rate
Between 18:00 and 24:00 +29 ELO, win rate 44%
On Sundays +25 ELO, win rate 38%

-nef- loses the most ELO in match 2 of the day: −120 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 66%
0.76 better than 61%
84.0 better than 68%
1.09 better than 71%
62% of 224 duels better than 94%
40% of 40 situations better than 57%
Dust 239
49% better than 40%
0.78 better than 71%
81.8 better than 57%
1.12 better than 79%
44% of 122 duels better than 16%
31% of 32 situations better than 31%
Ancient31
48% better than 37%
0.76 better than 58%
80.3 better than 43%
1.07 better than 64%
53% of 96 duels better than 60%
24% of 17 situations better than 19%
Anubis20
50% right on the average
0.81 better than 83%
86.9 better than 81%
1.11 better than 77%
46% of 63 duels better than 21%
38% of 16 situations right on the average
Nuke14
71% -
0.77 -
85.7 -
1.11-
59% of 46 duels -
17% of 6 situations -
Inferno11
27% -
0.71 -
74.2 -
0.97-
41% of 44 duels -
57% of 7 situations -
Cache10
40% -
0.87 -
89.7 -
1.25-
68% of 25 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nef- plays

Across 190 matches -nef- averages K/R 0.77, ADR 83.2 and a rating of 1.10. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 63% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 84 of 190 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 166 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. -nef- loses the most ELO in match 2 of the day (−120 ELO, win rate 39%). Things go best in match 3 of the day (+165 ELO, win rate 58%). Match no. 4 of the day goes best: 70% win rate, +81 ELO. Improved over the last three months: K/R +0.13, Rating +0.17, ADR +10.7, Win rate +14 pp, ELO +326. Got weaker: Headshots −4 pp. Last 30 days: 81 matches, win rate 59%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.