-naz

Japan
On FACEIT since 2015 45 matches tracked 27 matches in 30 days
Last updated:

How does -naz play?

Rating 1.05 K/R 0.75 ADR 81.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 95%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 5x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 3 wins in a row · Anubis
  3. Highest rating in a match: 1.76 · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 7%
0.73 better than 43%
78.7 better than 37%
1.01 better than 41%
58% of 84 duels better than 83%
33% of 9 situations better than 36%
Dust 29
44% -
0.75 -
80.8 -
1.08-
48% of 40 duels -
0% of 3 situations -
Ancient8
13% -
0.76 -
83.8 -
1.00-
61% of 38 duels -
17% of 6 situations -
Anubis3
33% -
0.83 -
83.8 -
1.16-
61% of 18 duels -
25% of 4 situations -
Cache3
67% -
0.88 -
95.2 -
1.31-
50% of 14 duels -
-
Inferno3
33% -
0.88 -
99.0 -
1.29-
58% of 12 duels -
50% of 2 situations -
Nuke3
33% -
0.40 -
55.7 -
0.60-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -naz plays

Across 45 matches -naz averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 51% headshots. In 20 of 45 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 27 matches, win rate 33%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.