-nasu

Egypt
On FACEIT since 2018 166 matches tracked 19 matches in 30 days
Last updated:

How does -nasu play?

Rating 1.00 (from 128 matches) K/R 0.73 ADR 83.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 15x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 82.5
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −41 ELO
44 matches · 41% win rate
On Ancient −30 ELO
36 matches · 61% win rate
On Mirage −21 ELO
46 matches · 30% win rate

-nasu loses the most ELO in match 2 of the day: −41 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Most kills in a match: 59 · Ancient
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
30% better than 2%
0.71 better than 33%
79.6 better than 42%
0.96 better than 24%
50% of 217 duels better than 42%
28% of 29 situations better than 22%
Ancient36
61% better than 80%
0.75 right on the average
85.1 better than 68%
1.07 better than 62%
46% of 115 duels better than 21%
36% of 14 situations better than 44%
Anubis21
43% better than 20%
0.73 better than 43%
87.4 better than 78%
0.94-
46% of 83 duels better than 22%
56% of 9 situations better than 85%
Cache21
71% -
0.79 -
89.2 -
1.11-
52% of 82 duels -
40% of 10 situations -
Dust 216
56% better than 66%
0.69 better than 25%
75.0 better than 20%
0.97-
47% of 70 duels better than 27%
25% of 8 situations better than 17%
Nuke15
27% better than 1%
0.84 better than 78%
90.9 better than 84%
1.14-
57% of 60 duels better than 72%
29% of 7 situations better than 21%
Vertigo7
43% -
0.63 -
71.9 -
0.89-
48% of 29 duels -
75% of 8 situations -
Inferno4
25% -
0.56 -
75.0 -
0.69-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -nasu plays

Across 166 matches -nasu averages K/R 0.73 and ADR 83.0; the rating across the 128 rated matches is 1.00. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 44 of 128 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. -nasu loses the most ELO in match 2 of the day (−41 ELO, win rate 41%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 82.5. Last 30 days: 19 matches, win rate 42%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.