-nakas
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.83). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.01 (at the start 1.16). Slightly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 92.0. Last 3 months: 78.7 (at the start 89.9). Just below the average (81.1).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 55% (at the start 61%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 59%). Just above the average (50%).
Best month: October 2026 with 2,726. Last 3 months: 2,557 (at the start 1,855).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 299 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nakas loses the most ELO on Anubis: −42 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.66 · Ancient
Maps in detail
from the last 299 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nakas plays
Across 299 matches -nakas averages K/R 0.74, ADR 80.2 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 75 matches. In 120 of 299 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 256 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: June 2026 at 1.18. -nakas loses the most ELO on Anubis (−42 ELO, win rate 45%). Things go best on Mirage (+101 ELO, win rate 50%). Improved over the last three months: ELO +702. Got weaker: K/R −0.11, Rating −0.15, ADR −11.2, Headshots −6 pp, Win rate −8 pp. Last 30 days: 86 matches, win rate 50%, net ELO +85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.