-nadne
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.32 K/D and so well above the average (1.04).
Impact
StrengthExactly 3 kills in 7.3% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.30).
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nadne loses the most ELO on Dust 2: −20 ELO, 61% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.71 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nadne plays
Across 66 matches -nadne averages K/R 0.92, ADR 97.3 and a rating of 1.30. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 42 of 66 matches the rating was 1.10 or higher (64%), in 12 it was below 0.90. In 66 matches with detailed stats: 21 4Ks and 2 aces. -nadne loses the most ELO on Dust 2 (−20 ELO, win rate 61%). Things go best from match 5 of the day (+46 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +46 ELO. Last 30 days: 66 matches, win rate 62%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.