-nach1

Argentina
326 matches tracked 114 matches in 30 days
ELO ▼ 108
1,956
30-day peak: 2,186
Rank SA ▲ 2,112 places
#5,565
30 days · prev. #7,677 · best #5,235
Last updated:

How does -nach1 play?

Rating 1.00 K/R 0.72 ADR 77.2 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 326 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.02+0.04 · Ø 0.98 better than 56%
Pistol kills per match 2.3
Knife kills 8 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 38%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 32x 4K, 3 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +68
= Stayed the same
K/R at 0.71, ADR at 76.9, Win rate at 52%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
42 matches · 45% win rate
On Anubis −76 ELO
21 matches · 33% win rate
On Thursdays −125 ELO, win rate 37%

-nach1 loses the most ELO on Ancient: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
64% better than 88%
0.73 right on the average
78.7 better than 42%
1.03 better than 55%
53% of 480 duels better than 64%
34% of 68 situations better than 41%
Mirage86
44% better than 27%
0.72 better than 45%
76.8 better than 35%
1.01 right on the average
47% of 287 duels better than 31%
48% of 62 situations better than 77%
Nuke43
53% better than 41%
0.73 better than 37%
76.9 better than 26%
1.04 better than 43%
43% of 139 duels better than 8%
50% of 22 situations better than 79%
Ancient42
45% better than 28%
0.69 better than 28%
75.8 better than 23%
0.93 better than 22%
49% of 200 duels better than 36%
42% of 31 situations better than 60%
Anubis21
33% better than 6%
0.70 better than 32%
78.0 better than 35%
0.94 better than 21%
45% of 97 duels better than 19%
42% of 12 situations better than 59%
Inferno13
46% -
0.63 -
69.3 -
0.92-
44% of 36 duels -
29% of 7 situations -
Cache8
75% -
0.76 -
82.8 -
1.03-
56% of 27 duels -
33% of 3 situations -
Vertigo3
0% -
0.49 -
64.5 -
0.65-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nach1 plays

Across 326 matches -nach1 averages K/R 0.72, ADR 77.2 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 15.9 kills per match with 35% headshots. The strongest map is Dust 2 with a 64% win rate in 110 matches. In 126 of 326 matches the rating was 1.10 or higher (39%), in 122 it was below 0.90. In 255 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. -nach1 loses the most ELO on Ancient (−100 ELO, win rate 45%). Things go best in match 2 of the day (+179 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +179 ELO. Improved over the last three months: Headshots +2 pp, ELO +68. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.71, ADR at 76.9, Win rate at 52%. Last 30 days: 114 matches, win rate 49%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.