-nICE--

CL
266 matches tracked 88 matches in 30 days
ELO ▲ 116
2,042
30-day peak: 2,094
Rank SA ▼ 468 places
#5,534 #241 in CL
30 days · before #5,066 · best #5,066
Last updated:

How does -nICE-- play?

Rating 1.09 (from 88 matches) K/R 0.80 ADR 86.5 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
EntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 82%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 14%+3 pp better than 71%
K/D 1.07+0.04 better than 61%
Pistol kills per match 3.6
Knife kills 4 in 266 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.7%+0.6 pp better than 72%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 54x 4K, 3 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.36+0.06 better than 67%
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.7, ELO at 2,042
▼ Got worse
Headshots −5 pp, Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 266 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −5 ELO
36 matches · 58% wins
On Mirage −3 ELO
59 matches · 42% wins
In match 4 of the day +23 ELO
38 matches · 39% wins

-nICE-- loses the most ELO on Anubis: −5 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Cache
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
55% better than 59%
0.80 better than 76%
88.5 better than 83%
1.12–
52% of 387 duels better than 54%
50% of 24 situations better than 81%
Mirage59
42% better than 15%
0.76 better than 59%
82.3 better than 58%
1.06–
50% of 342 duels better than 40%
52% of 33 situations better than 85%
Anubis36
58% better than 68%
0.83 better than 85%
89.2 better than 86%
1.16–
56% of 247 duels better than 73%
29% of 21 situations better than 24%
Nuke27
52% better than 36%
0.78 better than 55%
85.5 better than 57%
1.02–
54% of 130 duels better than 56%
58% of 19 situations better than 89%
Ancient25
48% better than 36%
0.82 better than 82%
90.6 better than 87%
1.04–
63% of 167 duels better than 95%
30% of 20 situations better than 30%
Inferno23
43% better than 15%
0.74 better than 44%
79.3 better than 31%
1.07–
51% of 142 duels better than 39%
40% of 10 situations better than 53%
Cache19
47% –
0.86 –
90.0 –
1.26–
55% of 91 duels –
40% of 10 situations –
Overpass3
67% –
0.84 –
96.2 –
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Compared with players on the same level who have at least 15 matches on the map.

How -nICE-- plays

Across 266 matches -nICE-- averages K/R 0.80 and ADR 86.5; the rating across the 88 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 10% of players on level 10. On average 18.0 kills per match, 49% of them headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 38 of 88 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 205 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. -nICE-- loses the most ELO on Anubis (−5 ELO, win rate 58%). Things go best on Ancient (+30 ELO, win rate 48%). Got weaker: Headshots −5 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.7, ELO at 2,042. Last 30 days: 88 matches, win rate 47%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.