-mw

Czech Republic
On FACEIT since 2022 171 matches tracked 151 matches in 30 days
ELO ▼ 134
2,264
30-day peak: 2,449
Rank EU
#111,813
Czech Republic #912 in Czech Republic
Last updated:

How does -mw play?

Rating 1.06 K/R 0.76 ADR 79.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.4
Knife kills 1 in 171 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 26x 4K, 0 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -mw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
35 matches · 40% win rate
On Nuke −75 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −136 ELO, win rate 38%
On Sundays −98 ELO, win rate 41%

-mw loses the most ELO on Mirage: −136 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
51% better than 45%
0.73 better than 43%
76.5 better than 24%
1.03 better than 46%
49% of 205 duels better than 36%
40% of 40 situations better than 54%
Ancient45
49% better than 38%
0.82 better than 80%
84.9 better than 66%
1.17 better than 85%
60% of 161 duels better than 88%
39% of 28 situations better than 52%
Mirage35
40% better than 11%
0.72 better than 37%
75.5 better than 21%
0.99 better than 34%
53% of 129 duels better than 61%
28% of 32 situations better than 22%
Nuke21
48% better than 33%
0.73 better than 35%
77.1 better than 23%
0.98 better than 24%
51% of 59 duels better than 42%
25% of 20 situations better than 16%
Inferno18
61% better than 71%
0.79 better than 65%
85.1 better than 63%
1.15 better than 73%
58% of 77 duels better than 73%
40% of 10 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How -mw plays

Across 171 matches -mw averages K/R 0.76, ADR 79.3 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 71 of 171 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 171 matches with detailed stats: 26 4Ks and 0 aces. -mw loses the most ELO on Mirage (−136 ELO, win rate 40%). Things go best on Anubis (+113 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −105 ELO. Last 30 days: 151 matches, win rate 47%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.