-mvee

South Korea
153 matches tracked 33 matches in 30 days
Last updated:

How does -mvee play?

Rating 0.93 K/R 0.66 ADR 71.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.3
Knife kills 2 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.4, Win rate +5 pp
= Stayed the same
Headshots at 49%, ELO at 1,734
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
43 matches · 49% win rate
On Dust 2 −47 ELO
43 matches · 44% win rate
On Saturdays −21 ELO, win rate 40%

-mvee loses the most ELO on Mirage: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 28%
0.66 better than 20%
72.2 better than 15%
0.92 better than 21%
52% of 170 duels better than 60%
38% of 24 situations better than 46%
Mirage43
49% better than 43%
0.61 better than 6%
67.2 better than 4%
0.88 better than 11%
49% of 180 duels better than 41%
44% of 25 situations better than 68%
Anubis25
72% better than 96%
0.73 better than 55%
76.2 better than 28%
1.05 better than 70%
52% of 93 duels better than 59%
48% of 25 situations better than 75%
Ancient20
50% right on the average
0.72 better than 43%
79.3 better than 38%
1.00 better than 46%
46% of 80 duels better than 24%
50% of 10 situations better than 80%
Nuke9
44% -
0.75 -
72.9 -
1.00-
42% of 26 duels -
33% of 3 situations -
Cache6
33% -
0.66 -
67.4 -
0.83-
37% of 19 duels -
40% of 5 situations -
Inferno6
33% -
0.58 -
66.4 -
0.78-
36% of 22 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mvee plays

Across 153 matches -mvee averages K/R 0.66, ADR 71.9 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Damage per round (ADR) at 71.9, better than only 9% of level 8 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 45 of 153 matches the rating was 1.10 or higher (29%), in 74 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. -mvee loses the most ELO on Mirage (−48 ELO, win rate 49%). Things go best on Anubis (+35 ELO, win rate 72%). From match no. 5 of the day on, things go best: 60% win rate, −19 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.4, Win rate +5 pp. Unchanged in recent months: Headshots at 49%, ELO at 1,734. Last 30 days: 33 matches, win rate 55%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.