-mugol

Poland
On FACEIT since 2020 42 matches tracked 11 matches in 30 days
Last updated:

How does -mugol play?

Rating 1.12 K/R 0.79 ADR 88.1 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.8
Knife kills 2 in 42 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 6x 4K, 1 ace in 37 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -mugol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: September 2026 with 0.81.

Patterns

Soon this shows where -mugol loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.85 · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
50% -
0.80 -
88.2 -
1.10-
38% of 50 duels -
38% of 8 situations -
Mirage8
50% -
0.71 -
82.7 -
1.01-
45% of 29 duels -
29% of 7 situations -
Ancient7
57% -
0.72 -
81.6 -
1.06-
60% of 25 duels -
63% of 8 situations -
Cache6
83% -
0.88 -
92.6 -
1.20-
49% of 35 duels -
50% of 4 situations -
Inferno5
60% -
0.90 -
102.3 -
1.30-
52% of 25 duels -
100% of 3 situations -
Nuke3
67% -
0.76 -
85.7 -
1.06-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mugol plays

Across 42 matches -mugol averages K/R 0.79, ADR 88.1 and a rating of 1.12. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 50% headshots. In 21 of 42 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Last 30 days: 11 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.