-muchson-

Poland
145 matches tracked
Last updated:

How does -muchson- play?

Rating 0.78 (from 6 matches) K/R 0.73 ADR 79.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 5%−6 pp better than 30%
K/D 1.04+0.01 better than 50%
Pistol kills per match 2.6
Knife kills 5 in 145 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 7x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +172
= Stayed the same
K/R at 0.74, ADR at 78.8, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 145 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −40 ELO
47 matches · 55% wins
On Ancient −16 ELO
26 matches · 46% wins
From match 5 of the day −1 ELO
30 matches · 47% wins

-muchson- loses the most ELO on Mirage: −40 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.25 · Ancient
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 63%
0.74 level
79.8 better than 44%
0.85–
52% of 141 duels level
26% of 23 situations better than 17%
Ancient26
46% better than 28%
0.76 better than 58%
86.0 better than 70%
1.25–
55% of 74 duels better than 69%
40% of 5 situations better than 56%
Anubis25
44% better than 24%
0.70 better than 27%
78.0 better than 31%
0.79–
49% of 41 duels better than 33%
22% of 9 situations better than 13%
Dust 219
63% better than 86%
0.64 better than 8%
73.3 better than 14%
0.45–
57% of 42 duels better than 79%
50% of 4 situations better than 81%
Nuke13
62% –
0.76 –
80.9 –
0.79–
55% of 49 duels –
45% of 11 situations –
Inferno9
67% –
0.80 –
78.0 –
-
41% of 22 duels –
25% of 4 situations –
Cache4
25% –
0.82 –
81.5 –
-
56% of 16 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -muchson- plays

Across 145 matches -muchson- averages K/R 0.73 and ADR 79.7; the rating across the 6 rated matches is 0.78. Biggest strength: Rounds with 3K at 5.0%. That is better than 82% of players on level 10. On average 15.7 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 46 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.80. -muchson- loses the most ELO on Mirage (−40 ELO, win rate 55%). Things go best on Anubis (+29 ELO, win rate 44%). Improved over the last three months: Win rate +5 pp, ELO +172. Unchanged in recent months: K/R at 0.74, ADR at 78.8, Headshots at 54%. Last 30 days: 6 matches, win rate 33%, ELO balance −69.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.