-mqly
How does -mqly play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Weakness14% of 1v1s won and so well below the average (40%).
Weapons and aim
Average0.96 K/D and so clearly below the average (1.07).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average2.1 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 0.99 (at the start 0.96). Clearly below the average (1.06).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 76.5 (at the start 76.7). Slightly below the average (81.3).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 53%). Just below the average (53%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 50% (at the start 56%). Clearly below the average (54%).
Best month: July 2026 with 3,323. Last 3 months: 2,960 (at the start 3,323).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 8%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.16 · Nuke
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mqly plays
Across 110 matches -mqly averages K/R 0.70 and ADR 76.6; the rating across the 107 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 14%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 31 of 107 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Things go best on Mirage (+92 ELO, win rate 55%). Got weaker: Win rate −6 pp, ELO −363. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.5, Headshots at 52%. Last 30 days: 8 matches, win rate 63%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.